Meindbender does it again: sheer CG awesomeness
I don’t know the folks at Meindbender, but I’d like to. What gorgeous work! They really show off what the Maxwell renderer is capable of, and the artwork is top-notch. Click here to view the embedded...
View ArticleMS Pro 2.0 – Free?
StudioGPU’s realtime renderer Mach Studio Version 2 is now available as a free download, with exporters for Max, Maya and Softimage. Hopefully this reflects a change in marketing strategy and not a...
View ArticleMental Mill and Softimage
If you are already an experienced shader writer, Mental Mill doesn’t have much to offer, auto-generated code won’t appeal. But for TDs who haven’t the experience or time needed to get a shader going,...
View ArticleFury Particle Renderer gets Furious-er
As long as we are talking about Exocortex, they just posted this exciting preview of the next version of their point rendering tool Fury. For those of you wondering why this is important, it’s simple...
View ArticlePlaying around- galaxy in ice
Just loosening up… I had created a couple of forces in ICE so I rendered out a galaxy using emRPC. I had never had call to make any space environments as part of work, so I thought I’d spend 20...
View ArticlePoints from strands example for Arnold instancing etc.
This isn’t an earth-shattering ground-breaking post, just a simple example of a workaround which came up on the SItoA mailing list… In Mental Ray rendering out a copy of a Softimage ICE particle’s...
View ArticleSetting up a realtime litsphere shader in Maya
In an earlier post I discussed and shared a litSphere (or Matcap) shader for maya (which also works in Softimage.) Back when I made one for a place I worked I also made this artist’s guide for...
View ArticleVray strand testing
Been playing with Vray. I like it. This is an “out of box” render of some strands, no effort on my part to properly light it, which really is a requirement for fine strands/hair etc. Still, not bad,...
View ArticleUpdate – MatCap (litsphere) shading in Softimage 2013
A discussion about Mudbox and Zbrush-style shading arose on the Softimage mailing list. Their signature look comes from “MatCap” shaders (originally known as lit-spheres.) It’s a popular way to achieve...
View ArticleNike Tech Fleece
Click here to view the embedded video. Softimage, Arnold, ICE and LKfabric, intensive small-team project @ Studio Royale, I think this video is meant to play in the Nike stores inside of a...
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